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COREFRAME

Is cloud rendering cheaper than buying a render workstation?

Coreframe team · · 6 min read

A list of recent Coreframe sessions showing dates, durations in minutes and the cost of each.
Sessions as they appear in My Activity, each billed for its own length in minutes. A rented machine costs nothing in the hours between them.

It depends on how many hours a month you actually render. Renting costs nothing when you're not using it and a fixed rate when you are; a workstation you buy costs the same whether it renders or not. Divide the price of the machine you'd buy by the hourly rate: that's how many rented hours add up to buying it. At $5.99/hr for an RTX 5080, a $6,000 machine (our own estimate for one like ours) equals about 1,002 rented hours. If you'd render far fewer hours than that over the machine's working life, renting is cheaper. If you'd render far more, buying is.

The break-even, as a formula you can fill in

Comparisons of cloud and workstation rendering usually go wrong because they compare a price with a rate. A workstation is one payment you spread over years. A cloud workstation is time: you pay for the minutes you use. To compare them you need one number from each side, in the same unit.

Three sums, with your own figures

Break-even hours        price of the machine ÷ hourly rate
Months to break even    break-even hours ÷ hours you render a month
Cost of one owned hour  price of the machine ÷ (months you keep it × hours a month)

For the price, use a real quote for the machine you would actually buy, from your own supplier, in your own currency. The fair comparison is a desktop in the same class as the rented one: here, an RTX 5080 with 16 GB GDDR7, 64 GB of RAM and an 8-core, 16-thread high-performance CPU. For the hours, count only the time the GPU is genuinely needed: rendering, real-time walkthroughs, look development. Modelling and drawings usually run fine on the computer you already have.

For the rate, ours is $5.99/hr, or $0.10 a minute, one all-in price. It's billed per minute from the moment the stream starts, and preparing the machine, uploading files and failed connections cost nothing.

A worked example at today's rate

The table below uses our own estimate of $6,000 for a machine like ours, because a worked example needs a number. Replace it with your quote: if your quote is lower, every figure in the last column gets shorter in proportion.

Hours you render a monthRenting costs a monthUntil renting adds up to $6,000
10 hours$59.90about 100 months
25 hours$149.75about 40 months
40 hours$239.60about 25 months
80 hours$479.20about 13 months
160 hours$958.40about 6 months

Read across your own row. If the last column is longer than you would keep the machine before replacing it, renting is the cheaper way to get those hours. If it's much shorter, buying is.

What an owned hour really costs

The same sum, turned around, gives the price of each hour you use a machine you own. It falls the more you use it. The table assumes you keep the machine for three years; change that to whatever your practice actually does.

Hours you use it a monthEach owned hour costs ($6,000 over 3 years)Cheaper at $5.99/hr
10 hours$16.67Renting
25 hours$6.67Renting
40 hours$4.17Owning
80 hours$2.08Owning
160 hours$1.04Owning

That figure is the floor, not the full cost of owning. Add electricity (the machine's power draw under load in kilowatts × hours a month × your tariff), a UPS, repairs, and the hours someone spends on drivers and updates. Take off whatever the machine is worth when you sell it. The rented rate already includes the power, the hardware and its upkeep.

Pay monthly or pay as you go?

If you'd rather budget a fixed amount each month than top up a wallet, a monthly plan is the other way to rent. Each plan bundles a block of GPU hours with shared storage and named seats. The sum is the same idea: divide the monthly fee by the pay-as-you-go rate to find the hours at which the plan starts to cost less.

PlanWhat it includesCheaper than pay-as-you-go above
Small Team$203.99 a month for 40 hours, then $4.99/hr; 3-month commitmentabout 35 hours a month
Medium Team$546.99 a month for 130 hours, then $3.99/hr; 6-month commitmentabout 92 hours a month

So a team that renders fewer than about 35 hours a month in total is better off paying as it goes, and one that reliably renders more saves with Small Team, which also bills any hours over the allowance below the pay-as-you-go rate. A plan is a commitment for its full term, so base the choice on your quiet months, not your busiest one. The plans are on the pricing page and Team plans.

How to compare cloud rendering prices fairly

Hourly rates from different providers aren't comparable until you line up what each hour buys. Before putting two prices side by side, check:

  • The GPU and its video memory. A cheaper hour on a card with less VRAM is no saving if your scene doesn't fit. Ours is an RTX 5080 with 16 GB GDDR7; this guide explains why the memory figure matters.
  • The billing unit. Per minute, per started hour or per block of hours give very different totals for short sessions.
  • Whether the whole machine is yours, or a share of one.
  • What the price includes: storage for your project files, setup fees and any monthly minimum.
  • Whether you can drive the machine yourself or only submit finished jobs. A render farm prices a finished job, not an hour at a desktop, so it is a different comparison: see cloud workstation vs render farm.
  • Where the machines are. Distance adds lag to a streamed desktop.

When buying is the better deal, and when renting is

Buying usually wins whenRenting usually wins when
Someone renders most days, all yearRendering comes in bursts around deadlines
Your hours over the machine's life are well past the break-evenYour hours are well below it, or you don't know yet
Your internet connection is unreliableYou need extra machines for a few weeks, or for new hires
You want no running meter at allYou'd rather not tie up the purchase price in hardware

Many studios do both: an owned machine for the person who renders every day, and rented ones for deadline weeks. For the full picture with render farms added, see what each option really costs.

Questions

Is cloud rendering cheaper than buying a render workstation?

Below the break-even, yes. Divide the machine's price by the hourly rate: at $5.99/hr, a $6,000 workstation (our estimate) equals about 1,002 rented hours. If you'd use fewer hours than that before replacing the machine, renting costs less.

How much does cloud rendering cost per month?

It's your hours times the rate. At $5.99/hr, 10 hours a month costs $59.90 and 40 hours costs $239.60. A month you don't render costs nothing on pay-as-you-go.

Can I pay monthly for a cloud GPU?

Yes. Monthly plans start at $203.99 a month for 40 hours on Small Team, with a 3-month commitment. Below about 35 hours a month, pay-as-you-go costs less.

How do I compare cloud rendering prices?

Compare the same GPU and video memory, the billing unit (per minute or per hour), whether the machine is yours alone, and what the price includes. A render farm prices finished jobs, not hours at a desktop, so compare it separately.

Is it worth buying a workstation if I render every day?

Usually, yes. Daily use pushes your hours well past the break-even within the machine's life, and an owned hour gets cheaper the more you use it. Renting then makes sense for the extra machines you need at deadlines.

Try it on your own project

Open your heaviest scene on an RTX 5080.

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