What Blender costs per hour here.
One price per GPU-hour, in US dollars; you pick the GPU when you launch. Blender is already on the machine, so no paid minutes go on installing it.
NVIDIA RTX A4000 16 GBEntryIntro hours apply
- Ampere
- 6,144 CUDA cores
- 16 GB VRAM
- 16 vCPU
- 64 GB RAM
$1.49
per GPU-hour, no GST
NVIDIA RTX A5000 24 GBMore memoryIntro hours apply
- Ampere
- 8,192 CUDA cores
- 24 GB VRAM
- 16 vCPU
- 64 GB RAM
$2.29
per GPU-hour, no GST
RTX 5080Fast renderingIntro hours apply
- Blackwell
- 10,752 CUDA cores
- 16 GB VRAM
- 16 vCPU
- 64 GB RAM
$3.49
per GPU-hour, no GST
NVIDIA RTX 6000 Ada 48 GBBig scenes
- Ada
- 18,176 CUDA cores
- 48 GB VRAM
- 16 vCPU
- 128 GB RAM
$5.29
per GPU-hour, no GST
Billed per minute from when you connect, not per whole hour. Preparing the workstation and uploads are free. If you don't connect within 10 minutes of your workstation being ready, it shuts down and those 10 minutes are charged. If a connection fails on our side, nothing is charged. Full pricing.
How Blender runs here: measured, not quoted.
The figures below were measured on our own workstation, with the GPU and date beside each one. Your scene and settings will differ; these are the reference runs.
| What was measured | Result |
|---|---|
| Blender Cycles 4K still, classroom interior scene, OptiX | 32.8 sRTX 5080 16 GB · · Blender 5.2.2, 3840 × 2160, the scene's saved 300 samples, no denoiser; median of 3 renders |
| Blender Cycles 4K still, junkshop scene, OptiX | 22.6 sRTX 5080 16 GB · · Blender 5.2.2, 3840 × 2160, the scene's saved 240 samples, no denoiser; median of 3 renders |
| Blender Benchmark score on this workstation (Cycles, OptiX) | 9,615RTX 5080 16 GB · · Official Blender Benchmark 3.3.0, Blender 5.2.0: monster 4,077 + junkshop 3,065 + classroom 2,473 samples/min; median of 3 runs |
| Peak VRAM used by the classroom 4K render | 3.0 GB of 16 GBRTX 5080 16 GB · · Whole-GPU peak from nvidia-smi, sampled every ~0.2 s during the render (junkshop 4K peaks at 6.1 GB) |
| Workstation ready after Launch (sign-in to desktop) | Measured on request |
Want a number before you top up? Ask for a measured run. We will tell you the GPU, the scene and the settings with every figure.
Licensing. None needed. Blender is free and open source, and we install it on every workstation, so you can open it and start working.
See what is preinstalled →Questions.
Is Blender preinstalled on Coreframe workstations?
Yes. Blender is free and open source, so we install it on the standard image. It is ready the moment your desktop appears, with no licence or sign-in required.
Can I use Cycles GPU rendering?
Yes. The workstation has an NVIDIA RTX GPU with the Studio driver installed, so Cycles GPU rendering works out of the box.
Where should I keep my .blend files?
Every session starts from an identical clean machine, so anything you install during a session is removed when it ends. Your project files live on NAS storage, which persists between sessions. That reset is how we make sure nothing from another customer's work, or yours, is left on the machine. It matters when a project is under NDA.
How much does a Coreframe workstation cost?
Ad-hoc sessions are $1.49 per GPU-hour, billed per minute from when you connect, not per whole hour. Preparing the workstation and uploads are free. If you don't connect within 10 minutes of your workstation being ready, it shuts down and those 10 minutes are charged. If a connection fails on our side, nothing is charged. Committed monthly plans start at $70.99/month and bill extra hours below the ad-hoc rate at every tier: $1.99/hr on Small Team, $0.99/hr on Medium Team. Prices in US dollars carry no GST (export of services), and the invoice is in US dollars.
Is there an offer for new customers?
Yes. Your first top-up of $20 (no GST) buys 8 hours on an RTX 5080 (or about 18 hours on the RTX A4000, 12 on the RTX A5000), to use within 30 days, one per customer. You sign up with an email and a WhatsApp code to your mobile, with no ID documents, and international cards work. We won't say what you can finish in that time, because it depends entirely on your scene.
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