Licensing. Unreal Engine is preinstalled. Sign in with your own Epic account; Epic's licence terms apply to your project exactly as they would on your own PC.
See what is preinstalled →Questions.
Is Unreal Engine preinstalled on Coreframe?
Yes. Unreal Engine 5.8 with Quixel Bridge is part of the standard image, so it is there when your session starts. Sign in with your own Epic account.
Can I bring a Revit or SketchUp model into Unreal on the workstation?
Yes, with Datasmith, as you would locally. Install Revit or SketchUp with your own licence in the same session if you need the source application too.
How fast will my Unreal project run?
We don't quote frame rates or render times, because they depend on your project and settings. The machine has an RTX 5080 with 16 GB GDDR7, 64 GB of RAM and an 8-core, 16-thread high-performance CPU. Open your heaviest level in a session and see.
Do my Unreal projects persist between sessions?
Every session starts from an identical clean machine, so anything you install during a session is removed when it ends. Your project files live on NAS storage, which persists between sessions. That reset is how we make sure nothing from another customer's work, or yours, is left on the machine. It matters when a project is under NDA.
How much does a Coreframe workstation cost?
Ad-hoc sessions are ₹399 per GPU-hour, billed per minute from the moment the stream starts, not per whole hour. Provisioning, uploads and failed connections are free. Committed monthly plans start at ₹12,999/month and bill extra hours below the ad-hoc rate at every tier: ₹279/hr on Small Team, ₹231/hr on Medium Team. All prices include 18% GST, and a GST invoice showing the tax split is issued.
Is there an offer for new customers?
Yes. Your first top-up of ₹1,000 buys 8 hours on an RTX 5080, to use within 30 days, one per customer. You sign up with an email and a WhatsApp code to your mobile, with no ID documents, and international cards work. We won't say what you can finish in that time, because it depends entirely on your scene.
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